How to Write Songs

How to Write Electro House Songs

How to Write Electro House Songs

Yes you. The one who wants people to lose their minds when the drop hits. You want a track that bulldozes a dance floor, that DJs keep in their hot folder, and that makes strangers ask who made that song. Electro house is loud, bold, and a little evil in the best way. This guide gives you everything from the first idea to a finished track you can play to your most judgmental friends and watch them dance like they are paid to do it.

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We will move through tempo and groove, how to build a drop that hits like two espresso shots, synth design hacks that cut through club PA systems, arrangement maps that keep DJs happy, mixing moves that preserve the energy, and finishing tips that let you release without crying. We explain technical terms and acronyms in plain language and give real life scenarios so no one feels dumb in the studio. Carry a notebook or a beer. Both will be useful.

What Is Electro House

Electro house is a dance music style known for punchy kick drums, bright saw based synths, aggressive bass, and festival ready drops. It sits around a specific tempo range and favors contrast between builds and releases. If you imagine a genre that looks like a neon sign and feels like being shoved into a confetti cannon then you are close.

Electro house is not the same as deep house or classic house. It aims for intensity rather than lounge vibes. Think of it as the genre that says please dance louder and do not check your texts until the bass leaves.

Common Terms and Acronyms Explained

If you have seen letters and words on producer forums and felt your brain fold like bad origami do not worry. Here are the core terms explained with normal English and real life examples.

  • BPM equals beats per minute. It tells you how fast the song is. Electro house usually sits between 125 and 130 BPM which feels like the heartbeat of a pumped crowd.
  • DAW means digital audio workstation. This is your workspace software like Ableton Live, FL Studio, Logic Pro, or Bitwig. Think of it as the kitchen where you cook tracks.
  • VST is a virtual instrument or effect plugin. It stands for virtual studio technology. A VST is like the blender in the kitchen. Serum, Massive, and Sylenth1 are popular VST synths.
  • ADSR letters stand for attack decay sustain release. This controls how a sound starts and finishes. Imagine hitting a bell and watching how long it rings. ADSR shapes that ring.
  • LFO stands for low frequency oscillator. It moves parameters up and down slowly so you can make wobble or pulse effects without manual automation. Picture a tape machine with its wobble knob.
  • Sidechain is a compression trick that ducks one sound when another sound plays. Usually the bass ducks when the kick hits so the kick punches through. Think of a polite friend who moves aside so you can walk through a door.
  • Drop is the high impact moment after a build. It is the part of the song meant to make people lose coordination and gain courage. The drop is where you earn the crowd.
  • Stems are exported groups of tracks like drums, bass, synths, and vocals. DJs and labels ask for stems when they need remixes or extra control. Stems are the Lego blocks of a song.

Tempo and Groove

Electro house sits in a tempo pocket that gives a certain swagger. Pick 125 for a slightly laid back groove. Pick 128 for a classic club stomp. Pick 130 for festival intensity. Any number is fine as long as you commit. The tempo choice affects the bass rhythm and how the kick feels on the dance floor.

Groove is the small timing and velocity changes that make a beat human. Tight quantized drums can be sterile. Add micro timing offsets, slightly varied velocity on hi hats, or a subtle swing to bring motion. Imagine two drummers playing the same groove. One is a robot. The other is thinking about drinks. The second way sounds better.

Basic Structure for Electro House Tracks

Electro house thrives on contrast. You want tension building and then an obvious and satisfying release. Here are common structures you can steal and modify as needed.

Club Friendly Structure

  • Intro for DJ mixing
  • Verse or theme
  • Build up
  • Drop
  • Breakdown
  • Build up again
  • Second drop
  • Outro with DJ friendly exit

Radio Edit Structure

  • Short intro
  • Verse
  • Pre chorus
  • Drop
  • Verse two
  • Bridge
  • Final drop
  • Short outro

Pro tip. DJs like intros and outros with clean kick and percussion because they need tails to mix in and out. Make your DJ friendly versions by leaving at least 16 bars of clean beat at the start and end.

Start With a Strong Kick

The kick is the foundation. If the kick is wrong your track will wobble like a table with one short leg. Pick a kick with a punchy transient for the attack and a controlled sub for the low end. Many producers layer two kicks. One for click and punch. One for sub and weight. You will need to align their phase so they do not cancel each other. This means nudging samples by a few milliseconds until they behave like friends and not passive aggressive roommates.

Real life example. Imagine you want a boot that slaps a door and also makes the floor vibrate. The slap is the click. The vibration is the sub. You will mix both so the door slaps without breaking the floor.

Bass Design That Locks With the Kick

Electro bass is aggressive and often uses square or saw based synths with distortion and saturation to add grit. The bass supports the kick. Key tasks are to choose the right octave and to carve space in the frequency spectrum so the kick and bass do not fight. Use an EQ to notch the bass under the kick fundamental. Or use sidechain compression triggered by the kick so the bass ducks correctly.

Techniques

  • Create a sub sine to hold the very low end and layer a distorted mid bass above it. This gives clarity on club systems.
  • Use a fast attack transient shaper on the bass to make the first note feel punchy without increasing volume.
  • Add drive or saturation to taste. Too much and the low becomes muddy. Too little and the bass will not cut on cheap speakers.

Synth Sound Design: Cuts Through Systems

Electro house synths often use saw waves stacked in unison, heavy detune, tight low pass filtering with resonance, and aggressive modulation. You want a sound that is big but not mushy.

Unison and Detune

Unison means layering multiple copies of the same oscillator and detuning them slightly. This creates a wide thick sound often called a supersaw. Use between four and eight voices depending on your CPU. Too many voices becomes a smear. Too few voices sounds thin. Balance is a mood not a rule.

Learn How to Write Electro House Songs
Shape Electro House that really feels true to roots yet fresh, using minimal lyrics, topliner collaboration flow, and focused mix translation.
You will learn

  • Swing and velocity for groove
  • Ear-candy rotation without clutter
  • 16-bar blocks with clear cues
  • Booth rig mix translation
  • Minimal lyrics that still hit
  • Topliner collaboration flow

Who it is for

  • House producers focused on dance-floor function

What you get

  • Arrangement stencils
  • Groove checklists
  • Topline briefs
  • Pre-master checks

Filter Movement

Automate a low pass filter for the build into the drop. A classic move is to gradually open the filter cutoff to increase brightness and energy. Add a resonance bump on certain beats for attitude. Use an envelope to modulate the filter for extra punch. Think of the filter as a sunglasses reveal. It helps the audience see the face of the synth at the right moment.

Distortion and Saturation

Use tube or tape saturation to add harmonics. Distortion can make a synth cut on club speakers. Use it on a send channel or on a duplicated track so you have a clean layer under a dirty layer. Real world trick. If your synth is getting lost in the mix add a touch of subtle distortion. If your song sounds like polite water then drive it until the speakers complain.

Builds and Tension Techniques

The build is the promise of release. It must escalate and make the drop feel earned. Common elements include risers, snare rolls, pitch bends, white noise, filtered elements, vocal chops, and automation of drum patterns.

  • Snare rolls that increase in speed create expectation. Start slow then program the snare to double time and then to machine gun speed before the drop.
  • Pitch risers on synths or noise sweepers make energy climb. Automate pitch so it increases just before the drop.
  • Cut out the low end for one beat before the drop to create a vacuum that the drop fills. This is the silence trick. Silence makes people lean in. DJs and crowd both love it.
  • Use a tension vocal like a shout or a countdown for human connection. A single phrase repeated in a tight rhythm will get stuck in the audience head.

Designing the Drop

The drop is the hook moment. You must deliver a strong rhythmic and melodic idea. Drops can be full synth leads, chopped vocal hooks, or heavy bass patterns with rhythmic stabs. Make the melodic idea simple and the rhythm aggressive. Complexity is allowed as long as the central gesture is obvious.

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Examples of drop types

  • Full synth lead with sidechained bass and aggressive low end
  • Stabby chord pattern with gated reverb and vocal chops
  • Minimal bassline with percussion focus for a techy electro vibe

Remember to save space in the arrangement. If your drop has too many competing sounds it will feel cluttered. Let one idea lead. The rest should support.

Vocal Topline and Chops

Vocals are optional but brilliant when used right. A single short vocal hook repeated across the drop can humanize the track and make it memorable. Vocal chops are another weapon. Slice a vocal into rhythmic pieces and treat them as instruments. Pitch them, add formant shifts, and map them to the MIDI keyboard. A good vocal chop can become the central riff.

Tip for non singers. Use a friend who can shout a phrase in your phone. Run it through a sampler and tune the chops. No ego required. This is modern music. No one holds a candle to your creativity here.

Arrangement Tricks DJs Will Thank You For

Producers who want DJs to play their tracks need to think in blocks. DJs like tracks they can mix. That usually means long intros and exits, clean drum sections, and predictable builds.

  • Start with 16 to 32 bars of beat and percussion for mixing.
  • Keep the first drop full but make a club friendly loop for DJs to loop if they need to prepare a transition.
  • Provide stems or an acapella to labels if you want more remix action.

Real life scenario. You send your track to a DJ friend who is building a set. If they can loop your intro and bring in the vocals two mixes later they will play it more often. Make their life easy and your track will get more plays.

Learn How to Write Electro House Songs
Shape Electro House that really feels true to roots yet fresh, using minimal lyrics, topliner collaboration flow, and focused mix translation.
You will learn

  • Swing and velocity for groove
  • Ear-candy rotation without clutter
  • 16-bar blocks with clear cues
  • Booth rig mix translation
  • Minimal lyrics that still hit
  • Topliner collaboration flow

Who it is for

  • House producers focused on dance-floor function

What you get

  • Arrangement stencils
  • Groove checklists
  • Topline briefs
  • Pre-master checks

Mixing for Power and Clarity

Mixing electro house is about preserving the punch of your kick and the presence of your lead while keeping the low end clean. Here are the core moves to stop your mix from sounding like a soup.

Low End Management

  • High pass everything that is not low bass. This clears space for the kick and sub.
  • Decide which element owns the sub. Usually the sub bass or the kick. Sidechain other low elements to that owner.
  • Use a spectrum analyzer to visualize overlaps. If two tracks live at 60 Hz both will fight. Carve with EQ.

Transient Control

Use transient shapers or fast compressors on percussive elements to control attack and sustain. Bring the attack up on the kick to make it cut. Reduce the sustain on clashing instruments so the kick has room to breathe.

Parallel Compression

Parallel compression means blending a heavily compressed version of a signal back with the original. This preserves transients while adding perceived loudness. Use it on drums to keep punch and increase weight. A real life analogy would be slapping someone with a pillow. The pillow does not ruin the slap but it makes it feel denser.

Sidechain Practical

Use sidechain compression not only to duck bass under the kick but also to make room for any element you want to emphasize. This is a rhythmic mixing tool. Instead of just reducing a track constantly try ducking only on transient hits so the groove breathes with the kick.

Automation That Makes a Track Alive

Static sounds are boring. Automate filter cutoff, reverb sends, delay feedback, and volume to create motion. Tiny changes over time make the listener feel movement. A simple automation of the detune or unison width across a build can create an audible climb that your audience will feel in their calves.

FX, Transitions and Ear Candy

Risers, sweeps, reverse cymbals, pitch drops, and glitchy edits are the glue that make sections feel intentional. Use them sparingly. The rule of thumb is to use fewer strong FX than many weak FX. Give each transition a personality and then remove the extra decoration. Your track should look good in a crowd and not in an art gallery.

Mastering for Clubs and Streams

Mastering prepares the final stereo mix for release. For club ready masters you will want weight, clarity, and competitive loudness without destroying dynamics. If you do not master yourself send to a mastering engineer. If you do, here are tips.

  • Use a gentle multiband compressor to control frequency bands without killing life.
  • Apply a glue compressor to the mix bus for cohesion. Keep it subtle.
  • Use a limiter last to increase perceived loudness. Leave a little headroom for platforms that apply their own limiting.
  • Reference with tracks that are popular in clubs. Listen on monitors and on a phone. If your track translates badly to a phone you still have work to do.

Common Mistakes and How to Fix Them

Too Much Low End

Problem. Muddy low end. Fix. Decide who owns the sub and high pass everything else. Use narrow EQ cuts around problem frequencies instead of wide boosts.

Cluttered Drop

Problem. Too many elements fighting for attention. Fix. Identify the main hook. Mute other layers and add them back one at a time. If they do not make the hook better, remove them.

Weak Kick Punch

Problem. Kick disappears on big systems. Fix. Use a transient shaper to emphasize attack. Layer a click sample high in the spectrum to add definition. Align layers so they are in phase.

Flat Mix

Problem. The song sounds one dimensional. Fix. Add stereo width to synths but keep low elements mono. Automate reverb and delay so the song breathes. Use parallel processing to add body.

Finishing Songs Faster

Finishing is about decisions not perfection. Use deadlines. Send a version of your track to two friends by a set date. Ask one question only. Will you play this in a set this month yes or no. That forces feedback that matters.

  • Create a finish checklist. Kick, bass, drop, arrangement map, export stems, mix tidy, master. If any step is missing you are not finished.
  • Lock the main hook and the kick before spending hours on top layer details.
  • Export a club version and a radio edit. They serve different needs and both are useful for promotion.

Promotion and Release Tips for Electro House Producers

Release strategy matters. Getting signed is not the only route. You can build an audience with consistent releases, quality premieres, and playlist placement.

  • Send tracks with a short pitch and a DJ friendly MP3. Keep the files organized and include BPM and key.
  • Network with DJs in your city. Bring a USB and a confident smile. Play them your track in context and ask for honest feedback.
  • Use stems to offer remix competitions. This gets free promotion and can reveal unexpected versions of your track.
  • Leverage short videos and clips for social platforms. A 15 second drop teaser can be the fastest way to build demand.

Practical Exercises to Level Up

Drop in an Hour

  1. Choose a tempo between 126 and 130 BPM.
  2. Create a strong kick and a sub sine to match it.
  3. Design one aggressive synth patch with unison and filter movement.
  4. Write a 16 bar bassline that locks to the kick.
  5. Build an 8 bar riser and a 1 bar silence before the drop.
  6. Finish with a 32 bar arrangement sketch for a DJ friendly loop.

Vocal Chop Jam

  1. Record a short vocal phrase or use a royalty free sample.
  2. Map it into a sampler and create a 4 bar melodic chop pattern.
  3. Add formant shifting and a bandpass filter automation.
  4. Place it in a build and use it as the transition glue.

Tools and Plugins Producers Love

There are thousands of plugins and you do not need them all. Here is a short list that covers the essentials.

  • Serum or Vital for wavetable synthesis and big leads
  • Sylenth1 for classic thick analog sounding leads
  • FabFilter Pro Q for surgical EQ
  • OTT or similar multiband upwards compression for aggressive sound shaping
  • Waves or Soundtoys for saturation and character
  • Valhalla reverb for lush spaces and short tails suitable for dance music

Note that free plugins can also do amazing work. CPU is not creativity. Make sound choices that serve the track.

Case Study: Quick Walkthrough

You have a loop you like. It is 128 BPM. Step one lock the kick and sub. Step two write a bassline that sits on the offbeat for push. Step three create a main synth patch using a three voice unison with slight detune. Step four write a simple hook melody that repeats every eight bars. Step five program a snare roll that increases in speed across 16 bars. Step six automate a low pass filter and add a white noise sweep. Step seven create the drop by muting the drum fill, letting the bass and synth play together with sidechain compression so the kick moves the bass. Step eight test on headphones and on a phone. Step nine export a club friendly version with a long intro and outro. Step ten send to a DJ friend and celebrate quietly with cereal.

FAQ

What BPM should I use for electro house

Most electro house tracks sit between 125 and 130 BPM. 128 BPM is a common sweet spot for classic club energy. Choose a tempo based on the feel you want. Slower tempos allow more groove and swing. Faster tempos create urgency and festival intensity.

How do I make my drop hit harder

Prioritize the kick and low end. Use transient shaping, layering, and careful EQ. Create contrast with the build by reducing elements or cutting low end for a beat before the drop. Add a memorable melodic or rhythmic hook that can be repeated. Sidechain the bass to the kick and use saturation to add harmonics that translate on small speakers.

Do I need vocals in electro house

No. Many successful tracks are instrumental. A well placed vocal hook or vocal chops can increase memorability and radio appeal. Use vocals when they add a melodic or emotional hook. If vocals distract from your main riff then keep them minimal.

What does sidechain mean and why use it

Sidechain is a technique where one element, typically the bass, is compressed or reduced in level when another element, usually the kick, plays. This creates space and punch for the kick. Imagine the kick as a freight train and the bass as respectful baggage. Sidechain gives the train the platform it needs to charge forward.

How do I get my tracks played by DJs

Make your tracks DJ friendly by providing clean intros and outros, stems, and a high quality MP3 or WAV. Network with local DJs and send a short confident message with a streaming link and DJ friendly files if requested. A well structured track will naturally find its way into DJ crates if it translates on club systems and has a strong hook.

Which DAW is best for electro house

There is no universal best. Ableton Live is popular for its clip based workflow and fast arrangement tools. FL Studio is loved for quick sketching and its piano roll. Logic is strong for mixing and stock instruments. Pick the DAW that keeps you productive and stick with it. Skill matters more than the specific software choice.

How loud should my master be

Masters for streaming and club use should be loud but not destroyed. Aim for a balanced loudness and keep dynamic life. Use reference tracks from your target release and aim for similar perceived volume. Remember that many platforms apply their own normalization so clarity and translation matter more than a single number.

Learn How to Write Electro House Songs
Shape Electro House that really feels true to roots yet fresh, using minimal lyrics, topliner collaboration flow, and focused mix translation.
You will learn

  • Swing and velocity for groove
  • Ear-candy rotation without clutter
  • 16-bar blocks with clear cues
  • Booth rig mix translation
  • Minimal lyrics that still hit
  • Topliner collaboration flow

Who it is for

  • House producers focused on dance-floor function

What you get

  • Arrangement stencils
  • Groove checklists
  • Topline briefs
  • Pre-master checks


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About Toni Mercia

Toni Mercia is a Grammy award-winning songwriter and the founder of Lyric Assistant. With over 15 years of experience in the music industry, Toni has written hit songs for some of the biggest names in music. She has a passion for helping aspiring songwriters unlock their creativity and take their craft to the next level. Through Lyric Assistant, Toni has created a tool that empowers songwriters to make great lyrics and turn their musical dreams into reality.