Songwriting Advice
How to Write Dungeon Synth Lyrics
Want lyrics that smell like candle smoke and iron and also hit on Spotify? Good. Dungeon synth is equal parts myth, mood, and the kind of weird niche content your friends pretend not to love yet secretly do. This guide will teach you how to write lyrics that sit inside dark castles, float through foggy vales, and unlock the boss level of atmosphere. We keep it blunt, funny, and useful. Expect concrete templates, ridiculous examples, editing moves you can actually use, and explanations for any jargon you might google at 3 a.m.
Quick Links to Useful Sections
- What Is Dungeon Synth
- Why Lyrics Matter in Dungeon Synth
- Core Themes and Trope Toolkit
- Choosing Your Lyric Voice
- Language Palette and Word Choice
- Words that often work
- Words to use carefully
- What to avoid
- Prosody and Making Words Fit the Music
- Rhyme, Alliteration, and Sound Devices
- Imagery and World Building with Tiny Bricks
- Formats You Can Steal
- Incantation
- Saga Fragment
- Travel ledger
- How to Write a Chorus or Refrain
- Practical Writing Exercises
- Editing Passes That Save Atmosphere
- Recording and Delivery Tips
- Vocal styles
- Sample Lyrics With Annotations
- Common Mistakes and How to Fix Them
- Inspiration and Source Material
- Action Plan to Write a Dungeon Synth Lyric Today
- Dungeon Synth Lyrics FAQ
Dungeon synth is mostly instrumental, but when lyrics show up they must justify their presence. They need to add ritual, map making, or prophecy energy. You will learn persona choices, diction moves, prosody tricks so your words fit the music, and how to record vocals that sound like they belong in an ancient crypt rather than your bathroom with a blanket over your head.
What Is Dungeon Synth
Dungeon synth is a genre that grew from black metal, ambient music, and DIY synth culture. It uses lo fi synth textures, slow tempos, and medieval or fantasy themes to create cinematic atmosphere. It often sounds like a soundtrack to a labyrinth that exists in a pruning of the imagination where torchlight is the main light source.
Quick glossary
- Lo fi means low fidelity. It is an aesthetic choice where texture and grit matter more than pristine clarity.
- Synth is short for synthesizer. It is an electronic instrument that makes sound with oscillators and filters.
- DAW stands for Digital Audio Workstation. That is the software where you arrange tracks, record voices, and place reverb.
- MIDI is a messaging system that tells instruments which notes to play. You can think of it as typed sheet music for synths.
- Reverb is an effect that creates space. A long reverb makes a voice sound like it is inside a cathedral.
Real life comparison
Imagine you are reading a dusty adventure novel in a noisy coffee shop. Dungeon synth becomes the soundtrack that makes the coffee shop vanish. Your lyrics are the lines that make other patrons take a second look and then pretend they were always into medieval improv poetry.
Why Lyrics Matter in Dungeon Synth
Most dungeon synth is instrumental. That gives each lyric word a heavy responsibility. When you add vocals, you are creating an artifact. Lyrics can be an incantation, a travel log, a rune poem, or a kingly monologue. If the words do not increase the world building they are wasting both breath and reverb time.
Good lyrical functions in dungeon synth
- Set a scene quickly so listeners can visualize the world.
- Create ritual by repeating phrases like a chorus or chant.
- Offer a single strong image per line so the music does not have to narrate everything.
- Use language as texture. Sound matters as much as meaning.
Core Themes and Trope Toolkit
Dungeon synth leans on a family of themes. You can mix and match them. Your job is to pick one core mood and decorate it with small, believable details.
- Ruins and architecture: cracked stone, moss, vaulted halls, collapsed bell towers
- Weather and light: pallid moon, iron rain, frost, candle smoke
- Travel and exile: lone wanderer, caravan of ghosts, forgotten roads
- Magic and ritual: runes, seals, wards, incantations
- War and legacy: sigils, broken banners, the names of fallen kings
- Natural myth: ancient trees, deep lakes, animals that know secrets
Relatable scenario
You are late for a meeting but instead you chase a lyric idea about a ruined bridge and end up writing a map name. That is fine. That map name could be a chorus. In dungeon synth the smallest detail can sound monumental, so pick objects that feel tactile.
Choosing Your Lyric Voice
Persona matters. Dungeon synth lyrics often read like fragments of a larger chronicle. Here are the usual voices and why they work.
- First person wanderer The narrator is the one walking the halls or crossing the moor. This creates intimacy and fits slow, meditative music.
- Second person invocation The lyric addresses the listener or an imagined other. This is great for ritual style tracks where the performer commands or curses.
- Third person saga The lyric tells the story of a king, a ruin, a creature. Useful for epic sounding tracks.
- Omniscient chronicle The voice feels like a library or a narrator who knows all ages. This works for ambient tracks that want to be timeless.
- Persona as object or spirit The voice might be a sword, a bell, a raven. It is a little weird but hits hard in this genre.
Real life note
If you want a voice that sounds dramatic without being goofy, picture yourself reading a museum plaque about an ancient artifact while wearing a cloak you bought at a renaissance fair for reasons you will not explain.
Language Palette and Word Choice
Dungeon synth lyrics trade in texture. Language can be archaic, simple, or unexpectedly modern and ironic. Choose a palette and stay consistent. Mixing a lot of modern slang with high medieval vocabulary will either make your track brilliant or accidentally comedic. Both outcomes are allowed as long as you mean it.
Words that often work
- Ascent, hollow, eldritch, embers, cairn, sigil, ward, dusk, keep, raven, frost
- Verb choices like: cleave, wander, whisper, claim, kindle, bind, rot, mourn
Words to use carefully
- Archaic pronouns like thou, thee, ye. They can sound powerful or performative. Use them when you want an overt medieval flavor.
- Foreign or dead language fragments. Latin or Old Norse can sound cool if you know what you are saying. Mistranslating a word into Latin and then chanting it at a gig will get you fan devotion or footnotes.
What to avoid
- Modern marketing terms and brand names. A lyric about an ancient throne that mentions a smartphone will break the mood unless you are doing parody.
- Overly florid adjectives that mean nothing. Keep imagery tactile and specific.
Prosody and Making Words Fit the Music
Prosody is how words align with musical rhythm and melody. Dungeon synth often has slow tempi and long phrases. A single misaligned stressed syllable can kill the spell. Match natural speech stress to musical beats. If the music has a very sparse pulse, place strong words on those pulses.
Simple prosody checklist
- Speak the line at conversation speed. Mark the stressed syllable. That syllable should land on a strong musical beat or a long note.
- For chants, count syllables per bar and keep consistency. Repetition becomes ritual.
- If your music is non rhythmic, lean into flowing phrases and let vowel sounds sustain over pads.
Example
Bad line: The old hall holds a secret here
Better line: The old hall keeps a secret
Reason: Fewer syllables, clearer stress on keeps and secret, easier to hold on a long reverb tail.
Rhyme, Alliteration, and Sound Devices
Rhyme is optional. Alliteration and assonance are secretly the tools that create atmosphere. Dungeon synth benefits from internal echoes of sound rather than tidy couplets. But if you want a chorus that rings like a bell, use simple end rhymes or a repeated phrase.
- Alliteration places similar consonant sounds close together. Example: cold corridor, candle and cinder.
- Assonance repeats vowel sounds. Example: hollow so low, low so hollow.
- Internal rhyme hides rhyme inside lines rather than at the end. This can sound mysterious.
Rhyme recipe for a chorus
- Pick one simple end rhyme for two lines only. Keep the rest free.
- Use a ring phrase that repeats a short line twice for ritual effect.
- Keep vowels easy to sustain for singing, such as ah, oh, ee.
Imagery and World Building with Tiny Bricks
World building in lyrics is not about dumping a history lesson. It is about dropping collectible details that suggest a bigger world. One good object can do the work of a page of exposition.
Before and after
Before: The kingdom fell into ruin after the war
After: The king left his signet ring behind and the corvids wear his crest
Why the after works
The ring and the corvids create a visual and a metaphor. It hints at time and consequence. The listener can imagine an entire scene from that single image.
Formats You Can Steal
Different lyric formats fit different track intentions. Here are templates you can copy and personalize.
Incantation
Short repeated lines, heavy on vowelling and ritual words. Ideal for tracks that want to feel like a spell.
Template
- Ring phrase repeated three times
- One imperative line that names an action
- One place name to ground it
Micro example
Stone and sigil, stone and sigil
Bind the night to this place
Mornhall
Saga Fragment
Two or three longer lines that read like an excerpt from a chronicle. Good for narrative tracks.
Template
- One line to state the claim or event
- One line with a small object that proves it
- One line that leaves a question
Micro example
The captain fell beneath the broken gate
His banner still hung by a thread on the northern tower
Who kept the lantern that night
Travel ledger
Short lines that list places or conditions like a log entry. Great for album liner notes turned into lyrics.
Template
- Date or time crumb
- Place name
- Small observation
Micro example
Third dusk of the sixth moon
Blackford bridge
The water remembers the footsteps
How to Write a Chorus or Refrain
Choruses in dungeon synth are often refrains that repeat to create ritual. Keep them short and easy to chant. Use a ring phrase. Make the vowel sound easy to hold and the consonants atmospheric rather than percussive.
- Pick a ring phrase of three to six syllables.
- Repeat it twice in the chorus. On the third repeat change a single word for narrative push.
- Place the ring phrase on an open vowel for sustain.
Example chorus
Hold the dusk, hold the dusk
Hold the dusk till the bell forgets its tongue
Practical Writing Exercises
Warm up your dungeon synth writing with micro exercises.
- Rune Roll Get a dice. Assign five nouns to numbers: gate, raven, ring, well, lantern. Roll three times and build a single two line stanza that includes those objects. Ten minutes.
- Vowel Pass Like singing on vowels when writing pop lyrics, do a vowel pass for dungeon synth. Hum on ah oh oo for two minutes over a synth pad. Record and then map words to the vowel shapes you liked. This keeps vowels singable on long reverb tails.
- Map Name Generator Make three name parts, a prefix like Black, Iron, Hollow, a middle like ford, keep, march, and a suffix like hold, vale, mire. Combine randomly and pick the one that makes you feel something. Ten minutes.
- Chronicle Fragment Set a timer for 15 minutes. Write a small chronicle entry about a single event using two images. No more than 60 words.
Editing Passes That Save Atmosphere
After you draft, run targeted edits. Editing keeps mystique intact instead of turning lyrics into Victorian wallpaper.
- Concrete pass Replace abstract words with physical objects or actions. Example change sorrow to a rusted chalice leaking wine.
- Prosody pass Speak the lines over the music. Move stressed words to beats. Cut or add syllables to avoid awkward accents.
- Anachronism pass Decide whether modern words are intentional. If not, remove them. If they are, make them a stylistic choice and lean into it.
- Repetition pass Keep ritual phrases. Remove repetitive filler. Repetition should feel deliberate.
Recording and Delivery Tips
How you record determines whether your voice becomes a relic or a meme. Dungeon synth favors atmosphere over polished performance. That means texture often beats technical perfection.
Vocal styles
- Whisper chant Intimate and creepy. Use a close mic and add long reverb. Good for incantations and secrets.
- Low croon Deep voice with resonance. Add subtle reverb and low pass filter to make it feel aged.
- Choral stack Double or triple the vocal and detune slightly for a small choir effect. This is useful for ring phrases.
- Spoken word Close mic, little pitch correction, heavy reverb tail. Works for chronicle entries or ledger reads.
Basic processing terms explained
- Reverb Simulates space. A long cathedral style reverb is common in dungeon synth. Use pre delay sparingly so words are clear.
- Delay Echo. Use short tape delay for a haunted repeat or rhythmic delay for texture.
- EQ Equalizer. Cut some highs for an aged radio feel. Boost low mids for body.
- Chorus Slight pitch modulation for a thicker voice. Good for choral stacks. Avoid too much unless you want an 80s haunted vibe.
Recording scenario
If you record in a bedroom, embrace the bath towel booth technique for less reflection. Or if you have a cheap portable recorder, go outside and find a stone bridge for natural ambiance. The environment becomes part of the sound.
Sample Lyrics With Annotations
Below is a full short song lyric you can adapt. Annotations explain why lines are placed and how prosody works with long reverb pads.
Title: The Lantern at Blackford Bridge
Verse
Third dusk of the sixth moon
The lantern hangs where the river forgets
Leather and rust, a whisper inside the flame
Chorus
Hold the dusk, hold the dusk
Let the bell forget its tongue
Verse
We left names carved in the mortar
One for each oath that faded like frost
Ravens keep tally where the road bends
Chorus
Hold the dusk, hold the dusk
Let the bell forget its tongue
Bridge
Under the arch a child of midnight listens
She counts the footsteps that never return
Final Chorus
Hold the dusk, hold the dusk
The bell remembers only by forgetting
Annotations
- Title is a real place sounding name. It anchors the track.
- Verse lines are short and tactile. Each line gives a sensory detail, not a whole story.
- Chorus uses a ring phrase repeated twice. The second line changes slightly on the final chorus for a small narrative push.
- Bridge introduces a human figure for scale. This gives the listener something to empathize with.
Common Mistakes and How to Fix Them
- Too many big words If every line sounds like a Wikipedian who swallowed a thesaurus, simplify. Pick one striking word per stanza and let the rest be concrete details.
- Exposition overload Lyrics that explain instead of evoking are boring. Show the glove on the statue rather than the fall of the statue.
- Bad prosody If your stressed syllables fall on weak beats, rewrite. Speak the text over the track to test stress.
- Hiding the chorus Make the chorus short. A three to six syllable ring phrase will land better than a paragraph.
Inspiration and Source Material
Good inspiration sources
- Old travel journals and explorers notes
- Folktales from regional archives
- Fantasy novels that do mood over plot
- Historical epigraphy and inscriptions in the public domain
Ethical note
If you lift a passage from a public domain poem or song, credit it in your liner notes. If you use living authors material, ask permission. Theft is not atmospheric, it just creates paperwork.
Action Plan to Write a Dungeon Synth Lyric Today
- Pick the mood: ritual, travel, lament, or saga.
- Choose a persona: wanderer, scribe, spirit, or object.
- Make a map name with three parts. Decide on one small object that will repeat across the lyric.
- Do a vowel pass for two minutes over a pad. Record the sounds you like.
- Write a ring phrase of three to six syllables that uses those vowels.
- Draft two verses of three lines each. Keep each line tactile. Use one time crumb like third dusk or moonless march.
- Edit for prosody. Speak the lines over your pad and move stresses to musical beats.
- Record a whisper take and add long reverb. If it sounds like an Instagram audio filter, tweak EQ and try again.
Dungeon Synth Lyrics FAQ
Can dungeon synth lyrics be modern or ironic
Yes. You can write campy or ironic dungeon synth. The key is intention. If you mix modern slang with medieval diction deliberately you create contrast. If it happens accidentally you create confusion. Decide if you are making a parody or a sincere artifact and lean into that choice.
Should I use dead languages like Latin or Old Norse
Using dead language fragments can add weight. Use them with care. Confirm translations with a reliable source. A wrong Latin word etched in an album booklet can ruin mood and earn you corrective comments from people who love both Latin and critique.
How long should dungeon synth vocals be
Short and sparse. Dungeon synth vocals work best when they are leaves that fall into the music rather than the whole tree. Think short refrains, single stanza chants, or spoken chronicle fragments. The music should still do most of the heavy lifting.
How do I make my voice sound old and cavernous
Use a combination of close mic technique, EQ, low mid boost for body, and long reverb with a pre delay so syllables remain intelligible. You can add subtle pitch shifting down or a small detuned double for thickness. If you have a natural deep voice, use space and restraint for maximum effect.
What if I am not good at archaic language
Write in plain modern language but choose images that feel old. Specific objects and time crumbs will read as ancient by association. You do not need to sound like Chaucer to make a good dungeon synth lyric.
Can I use samples from old recordings
Yes, with caution. Public domain audio is safe. Licensed samples require permission. Also make sure the sample fits your aesthetic. A crackly radio sample of a weather report can be brilliant if it is placed with intent.