Songwriting Advice
How to Write Glitch Hop [Es] Songs
You want a track that slaps the brain and then rearranges it. You want beats that wobble like a drunk robot, bass that feels like someone rearranged gravity, and glitch edits that sound like your laptop is possessed by a disco squirrel. Glitch hop lives in collisions between groove and digital chaos. This guide gives you the musical recipes, production moves, lyric tips, and stage tricks to make glitch hop songs that land hard and stay weirdly catchy.
Quick Links to Useful Sections
- What Is Glitch Hop
- Origins and Influences
- Tempo and Groove: The Foundation
- Drums and Percussive Programming
- Kick and snare
- Hi hat and percussion grid
- Foley and found sounds
- ADSR, LFO, and Sound Shaping
- Bass Design That Actually Moves People
- Sub bass basics
- Mid bass character
- Groove and articulation
- Synths, Chops, and Glitch Editing Techniques
- Slicing and re arranging
- Stutter and repetition
- Granular textures
- Bit crush and sample rate reduction
- Vocal Integration and Lyric Tips
- Writing for the voice
- Processing the vocal
- Arrangement and Song Structure
- A reliable form
- Mixing Tips for Heavy But Clean Tracks
- Cleaning the low end
- Use of side chain
- Mid range separation
- Spatial effects and depth
- Mastering Basics for Release
- Live Performance and DJ Friendly Versions
- Preparing stems and clips
- Using controllers
- Songwriting and Emotional Design
- Crafting a hook
- Lyric examples
- Collaboration and Workflow
- Common Mistakes and How to Fix Them
- Practical Exercises and Templates
- Exercise One: Two hour beat and slice
- Exercise Two: Glitch texture pack
- Tools and Plugin Recommendations
- Release Strategy and Promotion Tips
- Advanced Sound Design Examples
- Sketch A: The Drunk Robot
- Sketch B: The Rain of Coins
- Career Moves and Real World Advice
- Frequently Asked Questions
Everything here is written for artists who want results without pretending to worship obscure theory. We will define every term, explain every acronym, and give real life scenarios so the concepts stick. Expect step by step workflows, exercises you can do in an afternoon, plugin and tool recommendations, and a pragmatic finish plan for releasing tracks that matter. If you like bass, stutter edits, and surprising textures you can sing along to, you are in the right place.
What Is Glitch Hop
Glitch hop is an electronic music style that blends hip hop groove with glitchy digital artifacts. Think slow to medium tempo beats with off grid swing, big low end that hits like a small planet, and chopped up, stuttered, or granulated sounds that feel broken on purpose. It borrows from hip hop, IDM which stands for Intelligent Dance Music, dub and trap while keeping a strong emphasis on rhythmic sway and experimental sound design.
Real life scenario
- You are walking home and a car passes by playing a bass heavy tune. The low end vibrates your chest. Then the vocal cuts into tiny fragments like someone tore the audio and glued it back together. That uneasy groove is glitch hop in action.
Origins and Influences
Glitch hop grew from late 90s and early 2000s electronic scenes where producers enjoyed breaking the rules. Artists took the slow grooves of hip hop and combined them with the texture experiments of IDM and laptop musicians. Early practitioners used intentional audio errors, scratched samples, and rhythmic stutters as musical devices rather than accidents.
Terms explained
- IDM means Intelligent Dance Music. It is a loose label for experimental electronic music with a cerebral edge.
- Sample means a recorded sound that you reuse. That can be a drum hit, a vocal snippet, or a field recording of someone sneezing politely.
Tempo and Groove: The Foundation
Glitch hop usually sits between seventy five and one hundred five BPM. BPM means beats per minute. The tempo zone is slower than most dance music but faster than some trap tracks. The result is a heavy pocket that lets low frequencies breathe while percussive edits have room to be surprising.
Groove choices
- Push the snare slightly after the beat for a lazy pocket that still hits heavy.
- Use swing on your hi hats to create that head nod. Swing means shifting alternate notes so they feel uneven and human.
- Program the kick with subtle timing variations. Perfect quantized kicks sound robotic. Slight timing variations make the groove alive.
Real life scenario
- Imagine your buddy tapping a table. They do not hit the snare like a machine. They swing. You want your track to feel like that buddy, but with ear splitting sub bass.
Drums and Percussive Programming
Drums are the scaffolding in glitch hop. You need crisp transients that cut through heavy bass and flexible percussion you can chop into tiny rhythmic mosaics.
Kick and snare
Pick a solid kick that has a short attack and a tight click for mid range presence. Layer a second kick for sub power if needed. The snare can be an acoustic snap or an electronic clap. Add transient shaping by using an envelope to sharpen attack without losing body. Transient means the initial attack of a sound. Envelope refers to the shape of a sound over time. We will dig into ADSR next.
Practical trick
- Duplicate your snare, pitch one up slightly, and apply a short decay to one layer. This creates snap that cuts through a wash of bass.
Hi hat and percussion grid
Hi hats are where swing and micro timing live. Program 16th note patterns and add accent variations. Use open hats sparingly so the mix breathes. For glitch textures, resample a hat pattern, then slice it and move pieces around. Slicing means cutting audio into smaller pieces that you can rearrange.
Foley and found sounds
Record an everyday sound like a soda can opening or a keyboard click. Use it as a percussion layer. Glitch hop thrives on unique textures. A cheap field recording can become a signature element if you process it creatively.
ADSR, LFO, and Sound Shaping
ADSR stands for Attack Decay Sustain Release. It is an envelope that shapes a sound over time. Attack is how fast a sound reaches full volume. Decay is how it drops to the sustain level. Sustain is the level while a note is held. Release is how it fades after release. Learn to set ADSR on synths and samplers to create tight percussive hits or long swelling pads.
LFO means Low Frequency Oscillator. It is a slow repeating signal used to modulate parameters. Use an LFO to make a filter wobble or to create rhythmic tremolo. LFO rate is how fast that wobble happens. Sync the LFO to project tempo when you want groove aligned modulation.
Real life scenario
- You are editing a vocal and want it to breathe. Use ADSR to remove the harsh snap and LFO to add subtle tremor so the voice feels slightly unstable in a good way.
Bass Design That Actually Moves People
Bass in glitch hop is both a weight and a character. You want clean sub energy so club systems and headphones feel the kick, while a mid range synth voice gives the bass personality you can hum later.
Sub bass basics
Sub bass should be pure and mostly monophonic which means one note at a time. Use a sine or a low triangle wave. Filter out the mids. Avoid distortion on the sub. If you add drive to the sub you will create unwanted harmonic clutter which steals headroom.
Mid bass character
Create a mid range bass patch for growl. Use wavetable synthesis, FM synthesis which stands for Frequency Modulation, or a processed sample. Distort, compress, or bit crush this layer to taste. Then side chain it to the kick to keep the low end clean. Side chain is when the volume of one track is controlled by another. In practice this means the bass ducks slightly when the kick hits so both can occupy the same space.
Groove and articulation
Program bass notes with rhythmic variation. Ghost notes and small rests give the bass a breathing motion. Use pitch bends and slides to create character. Glitch hop loves odd note lengths and stuttered repeats. Automate small pitch drops on the last hitting point to give a distinct wobble.
Synths, Chops, and Glitch Editing Techniques
The signature of glitch hop is audible editing. Create stutters, tape style repeats, granulated clouds, and chopped vocals. Use these techniques as musical instruments rather than afterthoughts.
Slicing and re arranging
Take a loop or a vocal and slice it into tiny bits. Move slices off grid, repeat one slice three times, and silence another. This creates rhythmic tension. Use a sampler like the built in sampler in your DAW which stands for Digital Audio Workstation or a dedicated tool to map slices to keys for quickly playing new patterns.
Stutter and repetition
Stutter means to rapidly repeat a tiny piece of audio. Use a plugin or manually slice and repeat. Keep some stutters rhythmic and some chaotic. Automate stutter intensity across a section. Too much stutter everywhere turns the track into a novelty. Use it like a spice.
Granular textures
Granular synthesis chops audio into tiny grains and plays them back in new orders. Use this to create shimmering pads from vocal samples or to turn a snare into a rain of sound. Granular processing is perfect for the middle sections of a glitch hop song when you want a mood shift without losing rhythmic interest.
Bit crush and sample rate reduction
Reducing bit depth and sample rate creates crunchy, digital distortion. Use it on a parallel track. Blend the crushed texture with a cleaner layer to preserve clarity while adding grit. Parallel processing means running a copy of a track through heavy processing and then mixing it back with the original.
Vocal Integration and Lyric Tips
Glitch hop can be instrumental or vocal heavy. When you add vocals, your job is to make the voice both human and fractured. Treat the vocal like lead instrument and textural ingredient at the same time.
Writing for the voice
Write simple, evocative hooks. Glitch hop vocal hooks thrive on short lines and repeated motifs. The lyric should be memorable enough for a friend to send in a meme. Avoid long paragraphs unless they are intentionally spoken word.
Real life scenario
- Picture a late night rooftop text where you send one line that sums your mood. That single line is what you want as your chorus or hook. Short and direct beats the over explained.
Processing the vocal
Record clean dry takes. Dry means raw without effects. Then create multiple processed copies. One copy stays pristine for intelligibility. Another copy gets chopped and stuttered. Another copy gets granular reverb and scattered delays. Blend for impact.
Common processors
- Delay to create echoes and bouncing fragments
- Reverb to place the voice in space
- Formant shifting to change vocal character without altering pitch
- Pitch correction for effect or subtle tuning
Arrangement and Song Structure
Glitch hop benefits from clarity. You want the listener to feel a hook and then enjoy textural surprises. At the same time you must avoid clutter which kills the groove.
A reliable form
- Intro with motif and a hint of the hook
- Verse one with main groove and space for vocal or instrumental statement
- Build that introduces a glitch element or new percussion
- Hook or chorus with full bass and an ear catching repeated line or melody
- Bridge or breakdown where you experiment with granular or chopped textures
- Return to hook with a new twist such as added harmony or a counter melody
- Final drop or outro that leaves one motif ringing in the listener’s head
Make each major return feel like an event. Add or remove a single defining element to mark progression. Too many changes confuse. Too few changes bore.
Mixing Tips for Heavy But Clean Tracks
Glitch hop has a lot of elements competing in the mid range. Proper mixing keeps the low end solid and the mid range intelligible.
Cleaning the low end
High pass non bass elements. High pass filter removes low frequencies below a chosen cutoff. This prevents muddiness. Let the kick and sub bass occupy the main sub space. A clean low end gives a sense of power without fuzz.
Use of side chain
Side chain compression will duck the bass or pad when the kick hits. This creates clarity and rhythmic pumping. Side chain is set by selecting a trigger track often the kick and applying the ducking to another track such as the pad or bass.
Mid range separation
Use EQ to carve space for vocals and mid bass growl. Presence boosts around three to five kilohertz can help snares cut through. Avoid boosting the same area on multiple instruments. Instead, use subtractive EQ to remove competing frequencies.
Spatial effects and depth
Use reverbs and delays to create depth but keep low frequencies dry. Long reverb tails muddy the low end. Use pre delay on reverb which means a short delay before the reverb starts so the initial hit stays clear. Panning small percussion elements creates a wide mix without stealing power from center elements like kick and vocals.
Mastering Basics for Release
Mastering polishes a final stereo mix and prepares it for distribution. You can do a functional master yourself or hire an experienced engineer.
Key points
- Limit sparingly to keep dynamics. Limiting raises loudness but too much makes the track lifeless.
- Use a multiband compressor to control different parts of the frequency spectrum independently.
- Reference professional tracks with similar style to match loudness and tone. Reference means comparing your mix with a track you admire to align tonal and dynamic balance.
Live Performance and DJ Friendly Versions
Glitch hop thrives live. Performance options range from DJ sets to hybrid live shows where you play clips and perform vocal loops in real time.
Preparing stems and clips
Export stems which are individual grouped sections of your track such as drums, bass, vocals, and FX. Stems make it easy to remix on the fly. Create stems with consistent tempos and clearly labeled markers so you can trigger them in a live set on a controller.
Using controllers
Trigger sliced loops with a pad controller. Map effects to knobs and perform stutters with a slicer plugin or sampler. A simple live trick is to keep one muted stem and unmute it at a surprise moment to create energy. Surprise is a currency in live shows.
Songwriting and Emotional Design
Even if your track is very electronic, you still need emotional logic. The arc should take the listener somewhere.
Crafting a hook
Hooks can be melodic, lyrical, or textural. A melodic hook could be a short synth phrase. A lyrical hook is a one line chant. A textural hook is a recurring glitch motif. The clearer the hook the easier it is to remember.
Lyric examples
- Short chant idea: I keep breaking but I keep dancing
- Hook idea with texture: Echoes on repeat like a pocket full of coins
- Vocal motif: tiny repeated syllables that you process into a rhythm
Collaboration and Workflow
Glitch hop production often benefits from collaboration. Maybe you are a beat maker and need a vocalist. Or you have a voice and want someone to sculpt the low end. Here are practical tips.
- Share stems not MIDI when you want someone to vibe quickly. Stems include actual audio tracks which show the groove and vibe.
- Agree on a project tempo and key early. This saves time unless you intend to create contrast by changing keys mid track.
- Use cloud storage with clear naming conventions like 01 Kick, 02 Snare, 03 Bass Growl. Clarity keeps collaboration fast and reduces accidental deletions.
Common Mistakes and How to Fix Them
Producers often make the same mistakes when making glitch hop. Here are quick fixes.
- Too many stutters. Fix by choosing two memorable stutter patterns and using them as leitmotifs. Leit motif means a recurring musical idea associated with the track.
- Muddy low end. Fix by high passing non bass elements and using side chain to separate kick and bass.
- Static arrangement. Fix by removing one element at a time and reintroducing it as a re entry. The listener feels movement.
- Over processing the vocal until it loses meaning. Fix by preserving a clear dry take and blending processed layers underneath to keep intelligibility.
Practical Exercises and Templates
Finish a quick sketch with these exercises. You will learn faster by doing than by reading more forum arguments.
Exercise One: Two hour beat and slice
- Create a four bar loop at ninety BPM.
- Choose a kick and snare. Program a groove with slight swing.
- Add a sub bass and one mid growl layer. Side chain the mid growl to the kick.
- Record a one line vocal or find a short sample. Slice it into at least eight pieces and rearrange to make a stuttered hook.
- Mix levels, add a simple reverb, and export a one minute loop.
Exercise Two: Glitch texture pack
- Record ten found sounds with your phone like keys, door squeaks and water pouring.
- Load them into a granular plugin or sampler.
- Create at least three textures by changing grain size or filter settings.
- Use these textures as atmospheric layers behind a beat sketch. Your textures become the signature sound library for future tracks.
Tools and Plugin Recommendations
You do not need expensive gear to start. Here are accessible tools that do specialized jobs.
- DAW: Ableton Live, FL Studio, Logic Pro. DAW means Digital Audio Workstation and it is the software where you build the track.
- Slicer: Ableton Simpler or third party samplers for chopping audio.
- Granular: Granulator II, Output Portal, or stock granular devices in your DAW.
- Stutter: Glitch plugins like Stutter Edit or free alternatives that automate chopping.
- Bass: Serum which is a wavetable synth, Massive, or even a simple sine generator for sub frequencies.
- Fx: FabFilter for EQ and clean processing, Valhalla for reverb, Soundtoys for creative modulation and delay.
Release Strategy and Promotion Tips
Glitch hop can find niche audiences who adore sonic novelty. Release strategy matters more than ever because algorithms reward consistent engagement.
- Pre final release, make three short video clips with different edits of the hook. Use vertical video for social platforms.
- Create an instrumental version and an acapella. These help DJs and remixers pick you up.
- Submit to playlists and niche channels that curate experimental bass music. Personalized messages work better than mass forms.
- Consider releasing stems or making a remix contest to encourage community engagement.
Advanced Sound Design Examples
Here are two project sketches you can copy and adapt.
Sketch A: The Drunk Robot
- Tempo ninety BPM. Kick on one, snare on three with off grid ghost snares.
- Sub bass sine on low octave. Mid bass synth with wavetable distortion and envelope controlled filter.
- Vocal chopped into tiny motifs. Use a volume envelope to create stutter gated rhythms.
- Grain pad that swells in the bridge with increasing grain size to create a sense of unraveling.
Sketch B: The Rain of Coins
- Tempo ninety eight BPM. Strong swung hats and a loose kick pattern.
- Layered percussion using field recordings tuned to the project key.
- Melodic hook from a bell like wavetable synth processed through heavy delay and light bit reduction to create shimmer and grit.
- Use side chain on the shimmer to let the kick punch through cleanly.
Career Moves and Real World Advice
If you want to turn glitch hop into a sustainable practice think about multiple income paths. You can sell stems, offer sample packs, license music for visuals, perform live with a signature set, or teach workshops on glitch techniques.
Real life scenario
- You finish a track and upload it to a niche label. A short clip goes viral because of a unique vocal chop. Now brands and content creators contact you for custom edits. That stream of work pays and helps fund your next more ambitious track.
Frequently Asked Questions
What tempo is best for glitch hop
Most glitch hop sits between seventy five and one hundred five BPM. The slower tempo lets sub bass breathe and gives space for chopped elements to be noticed. If you want a more aggressive vibe you can push toward the higher end. Always test on both headphones and a speaker with strong low end to confirm the feel.
Do I need to be good at sound design to make glitch hop
Basic sound design skills help but are not required. You can start by using good samples and simple processing. Over time learn synthesis basics like wavetable and FM to craft unique mid bass textures. Collaboration with a sound designer is a valid strategy if you prefer focusing on arrangement and hooks.
How much glitch is too much glitch
Use glitch as a feature not as the only thing. Too many edits everywhere exhaust the listener. Pick two or three signature glitch techniques per track and let them return at moments of impact. That creates memorability without novelty fatigue.