Songwriting Advice
How to Write Big Room House Songs
You want a drop that makes people lose their minds. You want a build that pulls the crowd tight and a lead that sounds like it was forged in molten speakers. Big room house lives in open air and late night festivals. It needs energy, clarity, and huge low end that still translates on phone speakers. This guide gives you everything you need from first idea to a festival ready mix.
Quick Links to Useful Sections
- What Is Big Room House
- Tempo and Groove
- Arrangement Blueprint
- Festival blueprint
- Writing the Hook and Melody
- Sound Design for the Main Elements
- Kick
- Bass
- Lead
- FX and Transition Tools
- Vocal and Human Elements
- Mixing Essentials for Massive Translation
- Low end management
- Sidechain and dynamic breathing
- EQS and masks
- Saturation and glue
- Reference mixing
- Mastering and Loudness
- Common Mistakes and Quick Fixes
- One Weekend Workflow
- Sound Libraries and Plugins Worth Your Time
- Playing Live and DJ Friendly Considerations
- Checklist Before Release
- Examples and Breaking Down The Drop
- Practice Exercises to Level Up
- Motif drill
- Kick and sub alignment drill
- Build to drop blackout drill
- Common Questions Producers Ask
- What BPM should my big room track be
- How loud should my master be
- Do I need a vocalist
- FAQ
Everything here is written for producers who want results fast. You will find step by step workflows, sound design recipes, arrangement blueprints, mixing checks, and a finish plan you can use right now. We explain every acronym and term so you do not need a theory degree to follow along. Expect real life scenarios, practical shortcuts, and personality. Yes you will also get witty insults when you waste time on bad snare layering.
What Is Big Room House
Big room house is a style of electronic dance music built for speakers that rattle windows. It grew from progressive house and electro house in main stage settings. The defining parts are a dramatic build a wide open drop and a lead that sits on top of a massive kick and bass. Think of a sonic stadium chant with a synth that screams. The arrangement is usually simple and focused on making the drop feel huge.
Common features
- Tempo in a specific energetic range that gets the crowd moving
- Builds that escalate tension with risers snare rolls and automation
- Big melodic lead often layered with super saw sounds or bold distorted synths
- Kicks designed to punch through the mix while low end is clear and hard hitting
- Simple vocal hooks or chopped vocal bits as ear candy
Tempo and Groove
Big room house typically sits between 125 and 132 beats per minute. BPM stands for beats per minute. Pick a tempo in that range unless you are deliberately twisting the form. A slower tempo at 125 gives more weight to the kick while a faster tempo at 130 plus makes the track feel urgent and festival friendly. If you plan to play live with a DJ set keep your tempo choices DJ friendly. That means similar BPM across your tracks so transitions are easier.
Groove matters even in big big arrangements. Program your hi hats and percussion with swing or humanization to avoid machine rigidness. Place ghost notes on off beats to add motion. Use groove templates in your DAW which is a digital audio workstation. DAW names are Ableton Live FL Studio Logic Pro and Studio One. Each DAW has tools for groove and swing. Test your percussion against the kick and bass to ensure nothing clashes with the low energy moments in the build.
Arrangement Blueprint
Big room songs are often straightforward so the crowd feels each moment. Here is a reliable structure you can steal and mutilate to taste.
Festival blueprint
- Intro with signature motif and DJ friendly elements
- Verse or break with vocal or melodic idea
- Build with tension tools and automation
- Drop with full energy lead kick and bass
- Breakdown to create contrast
- Second build then main drop with variation
- Outro for DJ mixing or crowd chanting
Timing is flexible but aim to have the first drop land before the two minute mark. Listeners need payoff. If your build drags longer than needed you lose energy. For radio edits aim for shorter intros. For extended club mixes give DJs longer bars to mix in and out.
Writing the Hook and Melody
In big room you do not need a Shakespeare sonnet. You need a hook a motif and a melodic gesture that a crowd can hum. Think in short motifs that repeat and evolve. Use repetition to your advantage. A two bar motif repeated with small changes will tattoo itself on a festival crowd by the third repeat.
Melody tips
- Start with a simple major or minor scale idea
- Use a leap into the hook then stepwise motion to resolve
- Place the most emotional note on a long sustained value or a held note over many bars
- Test the melody sung out loud or hummed on a phone voice memo
Real life scenario: You are at a weekend festival and someone asks what the song is. They hum two notes and your lead sells the rest. That is the power of a clear melody. Make it singable for a crowd who just had three energy drinks and a lifelong commitment to screaming on beat.
Sound Design for the Main Elements
Big room relies on a handful of sounds stacked and tailored. We will unpack kick lead and bass so you have recipes that work in real world systems.
Kick
The kick is the foundation. You want a click or beater for attack and a deep body for punch. Here is a layering recipe you can use.
- Layer one: click or beater sample with clear transient. Use high pass at 100 Hertz to remove unnecessary low rumble.
- Layer two: punch sample that gives mid punch around 150 to 400 Hertz. Use narrow EQ cut to remove boxiness.
- Layer three: low sub sine wave for the body under 100 Hertz. Ensure it is in phase with other layers. Use a sine or folded sine synth for consistent low energy.
- Glue layers with transient shaping and light compression. Use sidechain to the bass if needed.
Phase check is crucial. If the layers cancel you will hear thin low end. Flip polarity on one layer to test and align peaks manually in the DAW to avoid cancellation.
Bass
Big room bass is simple and precise. It supports the kick and defines the low groove. Use a sub that follows the root notes and a mid bass for character. Use the following approach.
- Create a sine sub that follows the kick pattern. Low cut anything above 120 Hertz from this element.
- Design a mid bass with a saw or square wave with slight distortion. EQ low cut below 80 Hertz so it does not fight the sub.
- Use sidechain compression from the kick. Sidechain is a form of compression where one signal ducks the other. It gives rhythmic breathing and leaves room for the kick to punch.
- Parallel distortion or saturation helps the bass cut through club systems without increasing level.
Lead
The lead is where most of the personality lives. Big room leads are often super saws with wider stereo and a big presence. If you want more edge add distortion or bit crushing. If you want more emotion layer a choir pad under the lead that provides harmonic glue.
Super saw lead recipe
- Use a saw wave with multiple detuned voices. Detune slightly to create width.
- Apply unison or stack with small pitch offsets to make the sound massive. Keep the center voice mono for focus.
- Use a low pass filter with envelope modulation to shape the attack. Bigger open filter in the drop. Tighter filtering in the breakdown.
- Add subtle chorus and stereo width. Avoid widening the sub range. Keep the low energy mono.
- Finish with mild distortion compression and EQ to taste.
Do not use too much reverb on the main lead. You want it big but articulate. A short bright plate and a long subtle tail on a parallel bus will give presence without smearing the transients.
FX and Transition Tools
Builds and drops live and die on transitions. Use a library of rasping risers snare rolls reverse impacts and white noise sweeps. You need automation to control movement and tension. Here are tools and how to use them.
- Risers and sweeps for increasing spectral energy toward the drop
- Snare rolls that increase speed and density as the build progresses
- Reverse cymbals or reversed vocal hits for anticipatory motion
- Impact or crash to punctuate the drop
- Pitch risers for the last one or two bars to create a pitch tension swell
Automation tricks
- Automate low pass filter cutoff on the master or buses during a build to create perceived energy growth
- Automate the send level to reverb for the last snare hit and then cut it on the drop for clarity
- Use volume automation to create micro dynamic changes in the break
Real life scenario: Your build has five bars of snare roll that hits full speed but the crowd still feels like the moment did not arrive. The fix is usually a last bar blackout of everything but a clap then a one count silence then the drop. Silence is underrated. It makes people lean in like the universe just told them a secret.
Vocal and Human Elements
Vocals in big room are usually short hooks or chopped phrases. A short sung line played like a riff is better than a full verse that distracts. Use a memorable phrase that people can shout back. Pitch shift chops and rhythmically place them as a percussive element. Use formant and saturation to make small vocals big without bloating low frequency.
Processing ideas
- Chop a vocal into tight rhythmic pieces and map to MIDI for creative patterns
- Use pitch correction tastefully to create a robotic vocal hook if that fits your vibe
- Add parallel reverb to give the vocal sheen while keeping the dry original for presence
Mixing Essentials for Massive Translation
Translation means your track still slaps on a phone speaker a club rig and in a bedroom. Big room needs clarity so the energy does not become mud. Keep this mixing checklist handy.
Low end management
Make the sub mono. Collapse any stereo below 120 Hertz to mono. This keeps the bass focused and stable on club rigs and sub arrays. High pass anything that does not need bottom. Many synths sit too low and eat headroom.
Sidechain and dynamic breathing
Sidechain your bass and pads to the kick. This ducking is how the kick stays audible. Use a compressor or volume automation. Consider using a dedicated sidechain plugin that gives you an envelope shape to sculpt the ducking.
EQS and masks
Find the key frequencies for each instrument and carve space. If the lead has energy at 2.5 kilohertz and the vocal also lives there carve a notch in one of them. Use surgical EQ to remove masking rather than boosting to hide the problem. Boosting simply raises the conflict.
Saturation and glue
Analog style saturation on buses adds perceived loudness and glue. Use a tape or tube saturation plugin lightly on the drum bus and on the master buss return for color. Be careful not to overdo it. Distortion can add harshness that is hard to fix later.
Reference mixing
Always A B your mix against professionally released big room tracks. Reference tracks help you judge energy balance and tonal character. Use a reference plugin that matches loudness. That helps you avoid the loudness illusion trick that fools many mixers when they crank the master fader.
Mastering and Loudness
LUFS stands for Loudness Units Full Scale. It is a standard for perceived loudness. For streaming platforms targets vary. For big room that might play in clubs aim for a loud but not crushed master. The goal is punch not permanent clipping. For clubs masters pushed to higher true peak are common but do not sacrifice dynamics that make the drop punchy.
Practical mastering checklist
- Set final limiter ceiling to around minus 0.1 dB true peak
- Use gentle multiband compression if the low end needs control
- Apply a final stereo width plugin but keep low end mono
- Check for clipping in any element before the limiter
- Translate to multiple systems before final bounce
Common Mistakes and Quick Fixes
We have all been guilty of building huge energy and then killing it at the drop with muddy low end or reverb fog. Here are quick fixes you can apply in minutes.
- Problem: Drop is loud but lifeless. Fix: Remove reverb and delay from the main lead and add a short transient enhancer to bring attack.
- Problem: Low end fights with the kick. Fix: High pass non low end elements at 80 to 100 Hertz and tighten the sub sine to sit under the kick.
- Problem: Build feels cluttered. Fix: Remove half of the layers in the build and automate filter cutoff on the main riser instead.
- Problem: Lead disappears on phone. Fix: Add a mid range character layer with distortion and make sure the main motif is audible in the 800 Hertz to 3 kilohertz range.
- Problem: Vocals drown the groove. Fix: Shorten the vocal tails and use sidechain or automation to duck the vocal during dense moments.
One Weekend Workflow
If you are the type who likes to finish tracks quickly here is a time boxed plan to go from idea to rough master in a weekend. Set a timer. Do not fidget with endless plugin choices. Commit and ship a working version.
- Hour one: Set BPM pick a key and create a two bar loop for your hook. Record a voice memo of the melody.
- Hour two: Build a kick and sub bass pattern. Make the kick sit in the mix. Align phases.
- Hour three: Design the lead. Keep it simple and playable as one motif repeated. Layer a mid character and a wide saw bed.
- Hour four: Program drums for one full section and add a clapped top snare for the build region. Add a riser sample that will be your tension engine.
- Hours five to seven: Arrange intro build drop breakdown and second drop. Use templates from your DAW to pace sections.
- Hour eight: Mix fast. Apply EQ and glue. Get the low end to translate to phone and headphones.
- Hour nine: Master quickly with a limiter and slight saturation. Bounce and listen on another system. Fix one thing and bounce again. Stop editing at two fixes.
Sound Libraries and Plugins Worth Your Time
You do not need every plugin ever made. Here are a few reliable tools that will get you big room sounds without a long learning curve.
- Serum for versatile wavetable leads and fat saws
- Sylenth1 for classic house style leads
- Xfer OTT for parallel multiband compression when you need aggressive presence
- FabFilter Pro Q for surgical EQ and dynamic EQ needs
- Valhalla reverb for lush but controllable spaces
- iZotope Ozone for quick mastering chains
Many DAWs have stock equivalents that can deliver a finished result. Do not buy everything at once. Learn one synth well and you can make a thousand sounds from it.
Playing Live and DJ Friendly Considerations
If you plan to have DJs play your track or you will play it yourself in a set keep intros and outros long enough for mixing. DJs often need 16 or 32 bar loops to blend tracks. That means your intro may include simple kick and percussion for compatibility. Also provide stems if you can. A DJ with access to stems can loop or EQ a part to suit a live mix making your track more usable and likely to be played.
Checklist Before Release
- Kick and sub are phase aligned and mono under 120 Hertz
- Main motif is audible on a phone and a cheap Bluetooth speaker
- Builds have clear tension tools such as risers snare rolls and automation
- Leads are layered with a mono center and stereo width above 500 Hertz
- Master is loud but dynamic and not brickwalled beyond recognition
- Reference tracks show your track fits within the genre energy
- Have stems ready for DJs and a radio edit if needed
Examples and Breaking Down The Drop
Take a well known big room drop and isolate parts. You will see a common blueprint. The kick and sub anchor. The lead carries the motif. The mid bass adds attack. The top end percussion gives energy. The rest is ear candy.
Practice task: Pick a favorite drop and identify these three things. Count how many bars the build lasts. Listen for the moment of blackout or silence before the drop. That micro moment is often the emotional trigger that makes the drop pop.
Practice Exercises to Level Up
Motif drill
Create a two bar motif and repeat it eight times with only one small change every two repeats. Changes can be octave shift volume change or added harmony. The goal is to learn how minimal change can keep interest.
Kick and sub alignment drill
Take five kick samples and five sine subs. Layer each kick with each sub and identify the pair that sits best. Practice aligning phases by zooming in and nudging waveforms. This sensitivity to phase will save hours of low end trouble in later tracks.
Build to drop blackout drill
Compose a build of eight bars and practice adding and removing elements each bar. Finish with a one bar silence then a drop. Test different blackout lengths. Notice how one bar silence feels different than half a beat. Build your sense for tension timing.
Common Questions Producers Ask
What BPM should my big room track be
Stick to 125 to 132 BPM for classic big room energy. Pick based on how heavy you want the kick to feel. Faster tempos feel more urgent. Slower tempos give more weight to the low end. If you plan to play in a DJ set choose a tempo that mixes well with your existing tracks.
How loud should my master be
There is no single number but for club play aim for a competitive loudness while preserving dynamics. LUFS can help. If you want a number for streaming keep in mind platforms often normalize tracks. For safe online release aim for minus six to minus eight LUFS integrated and then check how it sounds on speakers. For club masters you can push louder but do not destroy the transients.
Do I need a vocalist
No. Many big room tracks are instrumental. Short vocal hooks can help with recognition but they are not required. If you use vocals make them short and rhythmic so they behave like a lead instrument rather than a story device that pulls away from the drop energy.
FAQ
What is sidechain compression
Sidechain compression is when the level of one track is controlled by another. The most common use is ducking bass under the kick so the kick remains audible. This creates a breathing rhythmic effect that is essential for club clarity.
What is unison and why use it
Unison is stacking multiple copies of the same oscillator slightly detuned. It creates a thick wide sound that is commonly used for leads in big room. Use it carefully to avoid phase issues and to preserve low end focus.
How do I make a big lead without killing the low end
Layer a low end safe sub and a character layer for the mid top. Keep the sub mono and the character layer stereo after a high pass. Use EQ to carve space for the sub and use distortion on the mid layer to help the lead cut through systems without raising low energy.